The Last of Us Part I has been around on the PC for a while, and it sounds like players are encountering serious issues that harm the gameplay experience. Although Naughty Dog is trying to solve these issues with new updates, it has not yet reached the level of the console version. The new patch is one of them and brings tons of changes to the game. Check out The Last of Us Part I 1.0.5 update patch notes below.
The Last of Us Part I Update 1.0.5 Patch Notes
A patch for The Last of Us Part I is now live. This update primarily focuses on performance improvements, reduced shader building times, and texture fidelity on Low and Medium presets.
Downloading this patch will trigger a full shader rebuild.
For optimal improvements to your experience, please ensure you have the most up-to-date version of your respective driver. At the time of publishing these notes, the most recent versions are:
AMD Software: Adrenalin Edition 23.4.3, which includes a fix for “longer than expected shader compilation time” in The Last of Us Part I
NVIDIA GeForce Game Ready Driver 531.79
- Reduced shader building times
- Optimized code to improve global CPU performance
- Optimized content to improve performance across several levels
- Improved level loading to help reduce the amount of ‘Please Wait’ and loading screens
- Added a new Effects Density setting, which adjusts the density and number of non-critical visual effects (Options > Graphics)
- Increased crowd sizes on Low and Medium Ambient Character Density settings and added a Very Low option (Options > Graphics)
- Implemented additional scalability tuning for Low and Medium in-game Graphics settings
- Reduced the VRAM impact of texture quality settings, allowing most players to increase their texture quality settings or experience improved performance with their current settings
- Fixed a crash that would occur on boot on Windows 11
- Fixed a crash that could occur on Intel Arc
- Fixed a crash that may occur when starting a New Game in Left Behind prior to the completion of shader building
- Corrected an issue where pointing the camera at the floor while aiming would cause the player and camera to visually stutter
- Fixed an issue where Sniping Sensitivity settings were not applying to all scoped weapons. Additionally, Sniping Sensitivity has been renamed to Scoped Sensitivity (Options > Controls > Mouse Camera Sensitivity)
- Fixed an issue where players could not click on ‘Jump To Unbound’ when prompted in the custom controls settings (Options > Controls > Input > Customize Controls)
- Fixed an issue where changing Graphics settings (Options > Graphics > Graphics Preset) during gameplay wouldn’t restart the player at the correct checkpoint
- Fixed an issue where adjustments to Lens Flare (Options > Graphics > Visual Effects Settings > Lens Flare) were not not applied
- [Pittsburgh] Fixed an issue where players may consistently fall out-of-world when restarting at the checkpoint in the bookstore
- [Left Behind] Fixed an issue where players may get soft locked when jumping into the electrified water
AMD-Specific
- Implemented improvements to load times
- Fixed an issue where shaders may take an abnormally long time to load
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